So I just finished Revelation... My second playthrough.
Posted 02 December 2009 - 05:42 PM
Posted 02 December 2009 - 10:28 PM
But getting back onto the original topic. So you liked the puzzles in dream with the conversations? I honestly had no clue how to do those. I cheated.
Posted 02 December 2009 - 11:07 PM
Posted 03 December 2009 - 04:48 AM
As for Dream, I liked the puzzles too. I think the first one was ingenious, if a bit classical (if it was made with machinery instead of puffy orbs of doom, maybe people would appreciate it more?), and the second tied up the story nicely. Dream itself? NO.
Congrats on finishing Reve anyway!
Posted 03 December 2009 - 08:27 AM
I liked that it sort of made sense for what you were trying to achieve (she's confused: reconstruct her memories to un-confuse her) and that you were greatly aided by paying attention to the story.
Posted 03 December 2009 - 09:46 AM
I actually figured that one out so much faster than the first puzzle (because there are a lot less steps, even though they are quite a lot more complicated - it made it easier to map out and all).
The mechanics of it were more complicated (what you could or could not do was more immediately obvious in the first puzzle), the voices and random floating objects could get annoying after time, and it all could be colored by the huge spider-brain-monstrosity. Those are probably the main reasons.
Yeah, the puzzle was actually very well integrated into the story (giving little bits of information to finish up the plotline, having an actual reason, that kind of stuff).
Posted 03 December 2009 - 10:33 AM
But now that I knew what it was and what had to happen, I found it quite fun. There's nothing like mass deleting 7 or 8 yellows at a time. I also found out something that I'm not sure people realized, but I could be completely wrong and this could be common knowledge, but I actually used the "Reset" to my benefit. If I couldn't see any colored ones, I would reset it intentionally because it organizes them into a closer space for you. Once I figured that out, the whole idea of being in an infinite 360 puzzle when you could only see a piece of it didn't seem so bad after all.
Posted 19 December 2009 - 03:45 PM