Myst in Retrospect: An essay series Starting now!
#51
Posted 11 February 2013 - 07:49 PM
Next time, End of Ages (assuming I can get Esher to stop talking long enough to write the review).
#52
Posted 12 February 2013 - 02:44 PM
(...wait 15 minutes...) haha
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#53
Posted 12 February 2013 - 03:45 PM
A, on 12 February 2013 - 02:44 PM, said:
(...wait 15 minutes...) haha
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Yeh, loved this essay too - in fact they have all been brilliant but this one is by far the best and so 'on the money'.
#54
Posted 13 February 2013 - 08:18 AM
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Prophecy is another matter entirely. To prophesy is to see the future. To see the future is to establish a universe in which pretty much anything is possible, because it becomes possible to know anything. Introducing prophecy where it did not previously exist implies that your universe no longer follows any rules at all.
This quote pretty much sum up everything I don't like about the "2nd Generation" of Myst, from Myst IV onwards. Before Myst IV, the games were pretty much bounded by, if not reality, their own consistent internal rules. There was, of course, Catherine's various manipulations of the Art, but those were explained as bending the rules, not breaking them, as Yeesha seems to do.
In a way, it reminds me of the 2009 Star Trek film. Although the film is a good enough movie on its own, it decides to throw away and kill 30 years of established world-building for the sake of entertainment.
URU, especially TPotS, (as well as Myst V) is similar.
Having a character "break the rules", as it were, might be interesting if done well, but given that Yeesha just shows up and basically says "everything you have known is wrong and I'm right, follow me," sort of rubs me the wrong way.
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This is why I think I like the "evil Yeesha" theory so much. We're given little reason to follow Yeesha aside from the fact that Zandi told us and that she's Atrus' daughter. Even then, using somewhat-skewed logic, we shouldn't trust Yeesha exactly because she's Atrus' daughter: Aitrus=good, Gehn=evil, Atrus=good, Sirrus&Achenar=evil, so therefore Yeesha=evil. I think with a bit more characterisation and more explanation as to whatever the heck it is Yeesha is doing the whole URU/Bahro thing could have been pulled off well.
Or having Yeesha be another Kadish-like "deceiver" would have been interesting, but I digress.
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As far as I can remember, you can actually touch the fissure painting and link to the upper area of where you drop the bread pellets.
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Kadish Trollesa?
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I laughed. Now I feel bad.
#55
Posted 13 February 2013 - 07:52 PM
Incidentally, I'm not kidding about using the timed puzzle to write my notes. I literally clicked the lever and then went in the other room with my notebook. (I distinctly remember reading the Star Trek The Next Generation Technical Manual the first time I played it.) As for the pellet baking and cave waiting, I skipped those parts this time.
Shinkansen:
Agreed about Star Trek 2009, although taken by itself I think it's still a pretty mediocre film. But Uru, sad to say, is a mediocre game, so maybe it's a pretty good comparison.
I guess I have to go back and touch the painting now... didn't try that.
#56
Posted 13 February 2013 - 07:53 PM
The other aspects of Yeesha's powers, like linking within Ages or making it rain, are all perfectly logical consequences of linking theory as it's been established from the beginning. Nor do I have a problem with prophecy, which has been around since the Book of D'ni and I actually thought was well done here. I disagree that we're necessarily supposed to believe what we're told about Yeesha being right (in Path of the Shell she strikes me as being rather ambiguous), and at least in theory further expansions would have continued to explore her character and the future of D'ni.
The main issue I have with Path of the Shell is that it continues Uru's depressing trend towards story/puzzle separation. In Ages Beyond Myst the player is set on an arbitrary quest (touching journey cloths), but learns things along the way and actually accomplishes something in the end. In Path of the Shell, the player is set on an arbitrary quest, learns a few things, and accomplishes nothing. In the new Ages of Myst Online, the player is set on several arbitrary quests, learns nothing, and accomplishes nothing. But I try not to think about Myst Online.
#57
Posted 13 February 2013 - 09:51 PM
#59
Posted 28 February 2013 - 05:07 PM
#60
Posted 03 March 2013 - 12:41 PM
Shinkansen, on 28 February 2013 - 05:07 PM, said:
I'm probably going to edit and/or expand all of these once the whole series is finished, so any thoughts you might have after revisiting the first ones would be appreciated.
Myst V is coming soon, hopefully. An upgrade to my computer is pending and in the meantime I wiped all the hard drives (don't ask why... it was a moment of weakness) so I'm probably not going to play it until I have everything up and running again. In the meantime I'm playing Half-Life, which I'd never played before. It's interesting but playing it for more than fifteen minutes or so makes me jittery. Don't know if I'll write anything about that.
#62
Posted 09 March 2013 - 08:39 AM
#64
Posted 07 April 2013 - 07:38 AM
A quick note for those of you who comment on the blog itself: your comments WILL be posted, but I only check the moderation queue every couple of days, so don't worry if it doesn't appear right away.
Next: A few more thoughts coming down the pike. Patience!
#66
Posted 07 April 2013 - 05:59 PM
Capella, on 07 April 2013 - 03:57 PM, said:
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Where was this implied?
I guess I partly inferred it from the title, but I think it was elsewhere too. Come to think of it, I wonder if this isn't just my own imagination playing tricks on me. I'll see if I can make a stronger case for it and if not I'll take it out in the final revision. Did anyone else interpret it this way?
#68
Posted 08 April 2013 - 09:19 PM
PlantPerson, on 07 April 2013 - 05:59 PM, said:
Capella, on 07 April 2013 - 03:57 PM, said:
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Where was this implied?
I guess I partly inferred it from the title, but I think it was elsewhere too. Come to think of it, I wonder if this isn't just my own imagination playing tricks on me. I'll see if I can make a stronger case for it and if not I'll take it out in the final revision. Did anyone else interpret it this way?
I did. The bahro were sort of clearly tied to a lot of power (see: Tablet - along with various crackpot theories about the ink, how Esher links using bahro skin, etc.) that was important to the D'ni, and "End of Ages"... it made sense, although I don't think anyone directly suggested it in game. With Uru Live activities canonically after Myst V, it's clearly debunked there - but it seemed very reasonable in the situation when Myst V came out.
A, on 08 April 2013 - 02:18 PM, said:
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Yep! That perfectly describes how I felt playing the game.
Especially when your computer pauses slightly right before his speech loads up, so you can always tell when he's coming.
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It's been awhile since I've played the game, but didn't we see the exception to that already with Noloben lab?
"It is safe here. They are afraid. They will not come here. The snake binds them - prevents them from linking... Did you know that the full power of the Bahro is restrained by the Tablet? Did Yeesha tell you that? Did you know that they will not come near anything with the symbol of the snake? " - Esher
It's not really emphasized (even a snake symbol over the book itself in K'veer would have been a timely reminder), but we are told that Esher can prevent the arrival of the bahro.
#69
Posted 09 April 2013 - 04:24 PM
But anyway, very nice (almost) conclusion to your essay series. I think you basically captured the essence of why Myst V is a very frustrating game for me. In all seriousness, it does really represent a missed opportunity. In many ways it feels (as you point out)that Cyan was trying to get out one final product before they went under. Does that excuse a less-than-satisfactory product? I don't know. Myst V ultimately could not have aspired to anything more than above average given the series it had to end, but it is unsatisfactory and an unfitting end to the series. There are still some enjoyable and memorable moments, but on the whole it feels more like a half-baked URU expansion than the conclusion to one of the best video game series in recent memory.
A bit like the last twenty minuets of Mass Effect 3 in a way.
#70
Posted 09 April 2013 - 08:24 PM
Gehn, lord of ages, on 08 April 2013 - 09:19 PM, said:
And yes, I would recommend Twin Peaks to any Myst fan. I actually meant to start a thread about it on here...maybe I should anyway.

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