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albino
Posted on: Feb 27 2010, 05:11 AM


telnahvah (guildmaster)


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QUOTE (chucker @ Feb 27 2010, 11:57 AM) *
QUOTE (albino @ Feb 27 2010, 11:53 AM) *
The gist of my argument is that it's highly likely that there will be a Riven for the iPad, at some point.


If you mean the same Riven as that for the iPhone, that's only natural; any iPhone app will run unchanged on the iPad. If you mean a different version for the iPad in particular, that's more questionable. Its assets would have to be significantly higher-resolution than regular ol' desktop Riven.

QUOTE (albino @ Feb 27 2010, 11:53 AM) *
* Technically, an iPhone game is also an iPad game, so as long as the port will be finished I'm technically right to say that Riven will come for the iPad, but once again, that's not really what my argument is about.


But an upscaled or centered Riven iPhone on the iPad will look, to put it nicely, rather unpleasant.


I'm not sure if you read the thread that I linked to, but no, (except for in that footnote) I don't mean the same app, as pixel doubling an iPhone sized game to fill out the iPad will indeed probably look unpleasant. Using a "smart" algorithm to upsize the original assets of the game is a different story though and could look very good if a bit blurry. Riven is such a modest game in terms of processor requirements that this could probably be done on the fly without too many problems. There are licensable as well as open source algorithms that do these things.
  Forum: Riven: The Sequel to Myst · Post Preview: #389263 · Replies: 19 · Views: 1663

albino
Posted on: Feb 27 2010, 04:53 AM


telnahvah (guildmaster)


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QUOTE (Free Bird @ Feb 24 2010, 01:12 PM) *
You say it doesn't change the gist of your argument, but I disagree. It does. It may be true that you hadn't read Chogon's post at that time, but at the very least you knew that Cyan had hinted at an IPhone version of Riven. Now you come in here triumphantly telling us you (almost) told us so, when in fact there is nothing you told us that has now been confirmed...

You can have your credit when the IPad version of Riven is announced. Not yet, if at all.

And as for your "perfectly reasonable conjecture", just to put in a paraphrased Myst quote: you must admit that such conjecture is futile. blurp.gif


Hm, you seem to be thinking that the gist of my argument is that this quote means I was right in the iPad thread. Obviously, it's not, because I'm not right - yet.* The gist of my argument is that it's highly likely that there will be a Riven for the iPad, at some point. With the "I TOLD YOU SO" I really just intended to point out that the fact that there is a time plan for Riven on the iPhone OS brings support to the iPad argument. Guess I thought the intentional exaggeration would come across with that "(almost)" in there... wink.gif

* Technically, an iPhone game is also an iPad game, so as long as the port will be finished I'm technically right to say that Riven will come for the iPad, but once again, that's not really what my argument is about.

I'm now looking forward to the Gold Medal in Emphasis in the Paraolympics of Arguing on the Internet.
  Forum: Riven: The Sequel to Myst · Post Preview: #389260 · Replies: 19 · Views: 1663

albino
Posted on: Feb 24 2010, 04:07 AM


telnahvah (guildmaster)


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QUOTE (Free Bird @ Feb 23 2010, 12:09 PM) *
Argue about semantics all you want, but this is enough of an announcement for me:
QUOTE (Chogon @ Dec 21 2009, 4:40 PM)
I am working on Riven for the iPhone/iTouch (along with RAWA and Rand) as I type. And yes. There are some challenges still ahead that I am confident we can solve. And we are determine to make this the best Riven evvvv-er.



Which, as I already said, doesn't change the gist of my argument (especially since I wasn't even aware of that when I started the original thread). You're the one splitting hairs and being unfoundedly hostile to a perfectly reasonable conjecture.
  Forum: Riven: The Sequel to Myst · Post Preview: #389147 · Replies: 19 · Views: 1663

albino
Posted on: Feb 23 2010, 03:47 AM


telnahvah (guildmaster)


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QUOTE (Free Bird @ Feb 21 2010, 01:47 PM) *
QUOTE (albino @ Feb 15 2010, 09:10 AM) *

You were talking about the IPad. Riven for the IPhone had already been announced at that time and an IPad version still hasn't been, so I'm a bit confused as to what exactly you told us that has now been confirmed...


Riven for iPhone hasn't been "announced" even as we speak - the thread aander91 linked to is the first "official" confirmation of it at all, and certainly doesn't qualify as an announcement. To the best of my knowledge, the only previous official word on Riven for iPhone was "We are not working on Riven for the iPhone/iPod... yet" (my emphasis), which of course doesn't mean anything.

A game like Riven is obviously much better suited for the larger display of the iPad, than for the tiny 320x480 iPhone. If one has both an iPhone and an iPad, and is interested in playing Riven, being able to play it on the iPad is naturally the preferred choice. The iPad and the iPhone is the same platform, and it should typically take very little work for a developer to go from one platform to the other.

Riven might be a little bit harder since it's all prerendered, meaning all the images and videos have to be resized to fit the screen. But after the time and work they've invested in getting the games to this platform, they're essentially leaving money on the table by not moving on to the iPad. Of course, they might want to wait and see how the iPad is doing before they do that small extra investment, but it's hardly going to be a complete flop.

EDIT: Found a Cyan quote from around christmas that mentions Riven on iPhone as well, but it doesn't really change the gist of my argument.
  Forum: Riven: The Sequel to Myst · Post Preview: #389107 · Replies: 19 · Views: 1663

albino
Posted on: Feb 15 2010, 03:10 AM


telnahvah (guildmaster)


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I (almost) TOLD YOU SO.
  Forum: Riven: The Sequel to Myst · Post Preview: #388569 · Replies: 19 · Views: 1663

albino
Posted on: Jan 28 2010, 02:11 PM


telnahvah (guildmaster)


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I think the whole point with them sharing the SDK and everything is that it's pretty easy to develop for one platform and make some adjustments to make it work well on the other. Might be harder with a prerendered game though.
  Forum: The Maglev Crash · Post Preview: #387895 · Replies: 10 · Views: 1003

albino
Posted on: Jan 28 2010, 10:11 AM


telnahvah (guildmaster)


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"Artistic value"? No, but monetary, and preservational...

The "extra" stuff was something I mentioned in half a sentence mostly to stress that the limited screen res of the iPhone, that might make Cyan think twice about a Riven port, is not a problem on the iPad... I agree that most likely, a port that is as true to the original as possible is probably best. Otoh, it would make sense to create some simple way to take notes.

I still feel there's a lot pointing to an iPad Riven version.
  Forum: The Maglev Crash · Post Preview: #387889 · Replies: 10 · Views: 1003

albino
Posted on: Jan 28 2010, 07:42 AM


telnahvah (guildmaster)


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QUOTE (Free Bird @ Jan 28 2010, 02:07 PM) *
I don't think [this pretty much has to happen].

I also don't see why they'd have to add all those "enhancements" you talk about. My monitor can display resolutions this IPoad can only dream of, but did anyone at Cyan ever see a reason to implement enhancements? No.

I say they should just port the game as it is and be done with it. Don't waste time and money on these pointless Apple hypes. If they do enhance Riven, however, they OWE it to their fans to release an at least equally improved version for the PC (and Mac, I suppose) too.


You seem to question the whole idea of re-releasing Myst games for the iPhone/-Pod/-Pad platform at all. I think it's pretty clever. Not many people would buy Myst for a PC/Mac today, so for Cyan, there's not much value in re-releasing it for those platforms. iPhone users however have been very willing to pay for games, especially since the prices are typically low and it's very easy to do the transaction. And from a technical point of view, porting a game like Myst or Riven is fairly straightforward, so if they make some money off it, why not?
  Forum: The Maglev Crash · Post Preview: #387886 · Replies: 10 · Views: 1003

albino
Posted on: Jan 28 2010, 05:10 AM


telnahvah (guildmaster)


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Yesterday, Apple released the silly-named iPad, which essentially is a 10" iPhone without the phone, at a surprisingly low price ($499).
For Myst fans, the most interesting thing about this new gadget is probably that
A. it can run existing iPhone/iPod touch apps, such as the Myst application, and
B. developing apps or games for the iPhone and the new iPad is pretty much the same, meaning Cyan has all it takes to do it.
Cyan has hinted at plans to make an iPhone version of Riven too. There are two problems with the iPhone though - the small screen res and the small storage. Riven screens would need to be downsized to fit the screen, which isn't optimal, and the full install would probably require the majority of the hard drive, which is a big turnoff for a lot of potential buyers.

The iPad however has a large enough screen to fit Riven twice at it's native resolution - which means there's plenty of room to add a note book, map, or whatever else might enhance the gameplay. Or, room for upsizing the original screens and videos with some clever algorithm. The iPad also has up to 64 GBs of hard drive, which is plenty enough to cover Riven in highest possible quality.

Here's the obligatory photoshop mockup:

Attached Image


It's all there - Cyan has all the knowledge and the resources available, and the new device has the perfect specs to do Riven. This pretty much has to happen, don't you think?

By the way, the new "iBooks" app has an uncannily familiar icon...
  Forum: The Maglev Crash · Post Preview: #387882 · Replies: 10 · Views: 1003

albino
Posted on: Jan 24 2010, 10:44 AM


telnahvah (guildmaster)


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QUOTE (Talashar @ Jan 24 2010, 03:06 PM) *
An old version of the site from the Internet Archive lists the article in a table of contents.

Nice! Thanks.

QUOTE (Free Bird @ Jan 24 2010, 03:29 PM) *
QUOTE (laughingpineapple @ Jan 23 2010, 02:53 PM) *
QUOTE
Initially, Cyan traveled to New Mexico to take photos - hundreds, which all had to be catalogued - to serve as the texture bases.

That was already known - it was also in Wired.

And in the long "making of" video.
  Forum: Riven: The Sequel to Myst · Post Preview: #387758 · Replies: 6 · Views: 809

albino
Posted on: Jan 23 2010, 09:50 AM


telnahvah (guildmaster)


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QUOTE (laughingpineapple @ Jan 23 2010, 03:53 PM) *
An interesting read. Is the author's name, along with a link to the article itself, not enough by Wikipedia's standards?


Not really - it has to be a reliable source, and I don't think that a random website qualifies as such. If it was indeed printed in a "real" magazine though, it is probably considered more reliable.

I did make some additions based on this article, so I'm assuming it was actually printed.
  Forum: Riven: The Sequel to Myst · Post Preview: #387721 · Replies: 6 · Views: 809

albino
Posted on: Jan 23 2010, 08:37 AM


telnahvah (guildmaster)


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Can anyone confirm that this article was in fact printed in a magazine called Computer Graphics World in 1998? Their website has an archive which unfortunately doesn't go beyond late 1999.

If anyone can confirm that this article was in the magazine, it would be a great source for information for the Wikipedia Riven entry, as it contains a number of statements that are currently lacking.

EDIT: Of course, it's supposed to say "anyone got the issue" in the title.
  Forum: Riven: The Sequel to Myst · Post Preview: #387719 · Replies: 6 · Views: 809

albino
Posted on: Jan 22 2010, 05:17 AM


telnahvah (guildmaster)


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Wow, this brings back some great memories... in so many ways it reminds me of when I first got online in the late nineties and realized the web was full of Myst related fan pages... Once I even had some semi serious plans on starting a Riven related website myself.

While there are a number of things that could be made "better", I find your website very charming and I can definitely sense the enthusiasm for the games - very heart warming. Thank you!

EDIT: Oh and by the way, the iPhone and the iPod touch are essentially the "same" device, so the game runs on both of them. So it's not two different versions, it's one version that can run on two (well actually, several) devices.
  Forum: Website/Forums Advertising · Post Preview: #387680 · Replies: 17 · Views: 1467

albino
Posted on: Jan 15 2010, 06:59 AM


telnahvah (guildmaster)


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So if "the colors are mostly random" but "their locations are not", that still means the colors have some importance... what baffles me is that the image format is jpg, which means it's almost certain that the colors have changed a bit from the original image.

However, the previous clue seems to suggest that while the image should not be resized, it has more pixels than needed. Maybe we need to chop it into several parts, and combine them somehow, to produce a meaningful image. I've tried a few things but can't seem to find anything.
  Forum: Myst III: Exile · Post Preview: #387292 · Replies: 76 · Views: 5703

albino
Posted on: Jan 15 2010, 06:31 AM


telnahvah (guildmaster)


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That the puzzle goes in the spirit of stubbornness, rather than cleverness.
  Forum: Myst IV: Revelation · Post Preview: #387291 · Replies: 112 · Views: 5500

albino
Posted on: Jan 14 2010, 06:12 AM


telnahvah (guildmaster)


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The level of difficulty wasn't what I was complaining about.
  Forum: Myst IV: Revelation · Post Preview: #387245 · Replies: 112 · Views: 5500

albino
Posted on: Jan 12 2010, 06:49 AM


telnahvah (guildmaster)


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So, is this too supposed to be converted to text? Or is it supposed to become an "unscrambled" image?
  Forum: Myst III: Exile · Post Preview: #387106 · Replies: 76 · Views: 5703

albino
Posted on: Jan 12 2010, 06:09 AM


telnahvah (guildmaster)


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realXCV, I'm glad you didn't design any of the Myst games, or we'd have a lot more of those "try to combine every one of your quadrillion inventory items with every other one of your quadrillion inventory items, until two of them stick", etc...

Thankfully, the Myst series instead concentrates on clever puzzles.
  Forum: Myst IV: Revelation · Post Preview: #387104 · Replies: 112 · Views: 5500

albino
Posted on: Jan 10 2010, 05:14 AM


telnahvah (guildmaster)


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  Forum: The Maglev Crash · Post Preview: #387018 · Replies: 10 · Views: 810

albino
Posted on: Jan 6 2010, 03:02 AM


telnahvah (guildmaster)


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She had served carrot-flavored kool-aid to the lemonade doctor, Dr. Lemonson. "He is underground and beneath them all - both living, and dead!" - "Oh no, don't forget the gumdrops!" The doc gulped and swallowed...or did he?

(good idea luna)
  Forum: The Book of Gemedet · Post Preview: #386836 · Replies: 41 · Views: 1796

albino
Posted on: Jan 4 2010, 10:10 AM


telnahvah (guildmaster)


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A beer can?
  Forum: The Book of Gemedet · Post Preview: #386696 · Replies: 23 · Views: 1394

albino
Posted on: Jan 4 2010, 08:19 AM


telnahvah (guildmaster)


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She served carrot-flavored kool-aid to the lemonade doctor, Dr. Lemonson. "He is underground and beneath them all - both living, and dead!" - "Oh not the gumdrops!" The doc gulped and swallowed.
  Forum: The Book of Gemedet · Post Preview: #386690 · Replies: 41 · Views: 1796

albino
Posted on: Jan 3 2010, 09:59 AM


telnahvah (guildmaster)


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She served Kool-aid to the lemonade doctor, "He is underground and beneath them all - both living, and dead!"
  Forum: The Book of Gemedet · Post Preview: #386621 · Replies: 41 · Views: 1796

albino
Posted on: Jan 2 2010, 11:07 AM


telnahvah (guildmaster)


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So what's the point of not just... spilling the beans?
  Forum: Myst IV: Revelation · Post Preview: #386547 · Replies: 112 · Views: 5500

albino
Posted on: Jan 2 2010, 04:04 AM


telnahvah (guildmaster)


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QUOTE (padfoot7726 @ Jan 2 2010, 03:03 AM) *
She said, "He is underground and beneath the living, and dead!"


This would really be an illegal post, as you added quotation marks in two places... but we'll let it pass this time.
  Forum: The Book of Gemedet · Post Preview: #386545 · Replies: 41 · Views: 1796

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